AI Insights · Timothy · July 2021
Top 5 City Building Games on iOS in the UK, Q2 2021
Discover the performance of the top 5 city building games on iOS in the United Kingdom during Q2 2021, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2021, the top city building games on the iOS platform in the United Kingdom displayed varied performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
SimCity BuildIt from Electronic Arts showed a fluctuating revenue trend, peaking at approximately $28K in the last week of June. Weekly downloads oscillated throughout the quarter, reaching around 4.6K in late March and dropping to roughly 1.7K in mid-April before bouncing back to 3K by the end of June. Active users experienced slight variations, starting at 51K in late March and ending at nearly 49K by the end of the quarter.
The Simpsons™: Tapped Out, also from Electronic Arts, saw a decrease in weekly revenue, beginning at $24K in late March and dipping to $11K by the end of May. Downloads were relatively stable, with a slight increase from 3.8K in late March to 4.2K by the end of June. Active users remained robust, averaging around 82K throughout the quarter.
The Tribez: Build a Village by Game Insight experienced a steady weekly revenue, peaking at approximately $9.7K in late April. However, downloads diminished significantly from 678 in late March to just over 100 by the end of June. Active users followed a similar downward trend, starting at 1.7K and dropping to just under 1K by the end of the quarter.
Trailer Park Boys Greasy Money from Eastside Games had a fluctuating revenue stream, with a peak of $7.3K in late March and a low of $3.7K in early June. Downloads saw a modest peak in late March with 898 and then declined to 268 by the end of June. Active users showed a gradual decline, from 2.5K in late March to 1.7K by the end of June.
Family Guy The Quest for Stuff by Jam City, Inc. displayed a steady increase in weekly revenue, reaching a high of $4.9K in early May. Downloads also showed a moderate increase, peaking at 1.1K in early May. Active users remained relatively stable, averaging around 3.7K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.